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Entertainment, Death
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Media Management and Live Experience : Sports, Culture, Entertainment and Events
Global and authoritative, this textbook maps modern, live experience media, the categories that thrive on real-time engagement and human connection – even in the age of synthetic content, AI and the Metaverse.Sports and sports betting, festivals, comedy, concerts, tours and theme parks are covered – plus theatre, trade events, conventions, museums and galleries, and immersive media. Live media events included are Burning Man, Glastonbury, the Indian Premier League, the English Premier League, Olympics, NBA and Bundesliga – plus sell-out Taylor Swift tours, the World Cup, Super Bowl, Ryder Cup and Formula One.Business models in this media category start with ticketing and advertising – now amplified with ecommerce, affiliate marketing, subscription and gambling transactions.Deep dives ask: Why is Saudi Arabia investing billions into golf and football?Why is standup comedy big in Nigeria? How are Broadway and the West End evolving? What do immersive technologies like Abba Voyage and the MSG Sphere offer for the future?With class questions, a quiz, summaries and slides for each chapter, this is a guide and course structure for anyone at university level or in industry studying the media, music, entertainment, events, exhibitions, sports, social media or gambling industries.
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Researching Popular Entertainment
Researching Popular Entertainment is an essential volume for scholars delving into the vibrant yet complex world of popular entertainment. Written by a global network of experts, this book addresses the unique challenges researchers face in this field.The often-dismissed status of popular entertainment, coupled with its reliance on physicality and improvisation over scripted performances, has meant archival and textual sources tend to be more limited than in related theatre and performance disciplines.This scarcity requires historians to find alternative pathways through the available materials to recuperate seemingly insignificant figures and performance forms from our cultural past.This book provides a candid look into the research processes of its authors, highlighting some of the approaches they have adopted to overcome these challenges.It emphasises that reading performance as entertainment is a deliberate methodological choice.Regardless of whether a work is deemed high or low art, legitimate or illegitimate, understanding how it captivates its audience is central to the study of entertainment. Readers will benefit from its in-depth analysis and practical guidance, making it an indispensable resource for anyone studying popular entertainment.
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Media & Entertainment Law
Now in its fifth edition, this textbook combines comprehensive coverage with rigorous analysis of a key area of the law.The author illuminates how the courts strive to strike a balance between the freedoms and responsibilities of the press on the one hand and an individual’s right to privacy on the other. Maintaining its coverage of the law across the UK (including Scotland and Northern Ireland) and the EU, the new edition has been brought up to date with expert insights into significant developments and judgments, including: the impact of changes in intellectual property law, data protection, GDPR and copyright law post Brexit – including the cases of Schrems II and Ed Sheeran; analysis of new case law and developments in privacy and freedom of the media – including Duchess of Sussex (Meghan Markle) v The Mail on Sunday and ZXC v Bloomberg; the introduction of new Scottish defamation laws and the importance of defamatory meaning; the response to disinformation, fake news and social media – including tweeting jurors and contempt. With a variety of pedagogical features to encourage critical thinking, this unique textbook is essential reading for media and entertainment law courses at undergraduate and postgraduate levels and an insightful resource for students and reflective practitioners of journalism, public relations and media studies.
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What entertainment media and entertainment electronics are available?
There is a wide range of entertainment media and electronics available, including streaming services like Netflix, Hulu, and Amazon Prime for watching movies and TV shows. Additionally, there are gaming consoles such as PlayStation, Xbox, and Nintendo Switch for playing video games. Other entertainment electronics include smart TVs, sound systems, and virtual reality headsets for an immersive experience. Furthermore, there are also e-readers and audiobook services for those who enjoy reading and listening to books.
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Are movies art or just entertainment?
Movies can be both art and entertainment. While some movies are created purely for entertainment purposes, others are crafted with artistic intent, using visual storytelling, symbolism, and thematic depth to evoke emotions and provoke thought. The distinction between art and entertainment in movies often depends on the filmmaker's intentions and the viewer's interpretation. Ultimately, movies have the potential to be a powerful medium that can entertain, inspire, challenge, and move audiences in a variety of ways.
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What is entertainment?
Entertainment is any activity or form of amusement that is designed to engage and entertain an audience. It can come in various forms such as movies, music, sports, games, and live performances. The purpose of entertainment is to provide enjoyment, relaxation, and escape from everyday life. It can also serve as a means of storytelling, expression, and cultural enrichment. Ultimately, entertainment is about creating an experience that captivates and brings joy to people.
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Which entertainment is better?
The answer to which entertainment is better ultimately depends on personal preference. Some people may prefer watching movies or TV shows for a more passive form of entertainment, while others may enjoy playing video games for a more interactive experience. Both forms of entertainment have their own unique benefits and can be enjoyed in different ways depending on individual tastes and interests. Ultimately, the best form of entertainment is the one that brings the most enjoyment and satisfaction to the individual.
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Lighting Design Beyond Theatre : A Process for the Evolving Entertainment Industry
Lighting Design Beyond Theatre provides a step-by-step design process for live event lighting outside of traditional theatre, dance, and opera, including concerts and tours, awards shows, sporting events, benefits, comedy shows, corporate events, fashion shows, political events, and more. This book introduces the origins and history of live events, establishes a shared practice for lighting designers working in live event design, compares and contrasts where lighting design process for theatre, dance, and opera differs from lighting design process for live events, and provides practical considerations and wisdom about navigating the work culture of these events.Containing case studies and exercises, the book outlines holistic processes and practices for this career, including building a task list, choosing equipment, incorporating constructive feedback, leadership, the realities of money and client relations, and getting invited back for more job opportunities. This book is written for students of lighting design and emerging lighting designers interested in exploring lighting design outside the traditional theatre industry, as well as instructors teaching lighting design for nontheatrical live events. Lighting Design Beyond Theatre includes access to downloadable materials for instructors and readers to use as a project, following along with the exercises in the book.These materials represent the information available at various steps in a design process for a realized show, from venue and site information to scenic renderings and schedule details.The final light plot and production photos are also included.
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Education Entertainment Recreation
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What does entertainment mean?
Entertainment refers to any form of activity or performance that is designed to provide enjoyment, amusement, or relaxation to an audience. It can include a wide range of activities such as watching movies, attending concerts, playing video games, or reading books. Entertainment is a way for people to escape from their daily routines and immerse themselves in something enjoyable or engaging. Ultimately, entertainment is about providing pleasure and satisfaction to individuals through various forms of media or experiences.
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Is entertainment very important?
Entertainment is important as it provides a means of relaxation, enjoyment, and escape from the stresses of daily life. It can also bring people together and create shared experiences. However, while entertainment is important for mental well-being, it is also important to find a balance and not let it overshadow other important aspects of life such as work, relationships, and personal growth.
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Is Sky Entertainment affordable?
Sky Entertainment can be considered affordable for some customers, as it offers a range of packages at different price points to suit various budgets. However, the cost of Sky Entertainment may be higher compared to other streaming services or cable providers. It ultimately depends on an individual's budget and preferences when determining if Sky Entertainment is affordable for them.
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Is YG Entertainment bad?
It is subjective to label YG Entertainment as "bad" as opinions on the company can vary. YG Entertainment has faced controversies in the past, such as legal issues involving some of their artists and allegations of mismanagement. However, the company has also produced successful artists and music that have made a significant impact on the K-pop industry. Ultimately, whether YG Entertainment is considered "bad" depends on individual perspectives and experiences.
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